LXO and Nexus Bootcamp Utrecht 2026
Star Wars: Unlimited Homeworlds

Homeworlds Sealed Guide

Team Nexus × Team LXO · Utrecht Regional

Everything the Bootcamp testing house learned about Homeworlds sealed: how the format plays, which leaders to build around, how to beat the top decks, how to build your pool, and a ranking of every card in the set.

How Homeworlds Sealed Plays

Reading the Format

This is a unit-control format. Games are decided by trading units well and holding the ground arena, not by racing.

Control the Ground

Players trade units back and forth and fight to keep the ground arena. Generate tempo, push damage where you can, and keep the board under control so you can answer their leader. Lane dodging into space can matter later, but the ground comes first.

Hard Removal Is Scarce

There are very few clean answers to big or upgraded units. Most removal is damage, a power limit (Dragon's Might only hits 4 power or less), or tempo like bounce and exhaust. Plan on having to trade through threats, not delete them.

Upgrades Are Nuts

Because removal is scarce, upgrades like Bestial Bond, Enraged, and Gaderffii Stick stick around and take over games. Value them highly when building, and respect them when your opponent has a loaded unit.

Space Is the Late-Game Reach

Once the ground stalls, the game is often ended by 5- and 6-cost starships. There are a lot of good ones, and many also exhaust your units when played. If you're a slow ground deck and can't contest space, expect to be raced there.

Ramp Is Bait

Lifetree Caravan doesn't generate tempo, and early ramp falls behind decks that curve out. Overgrowth is playable if you pull it in your colors, but don't build around it. It's usually best held to snipe a big or upgraded unit, or to swing your leader's deploy turn.

Two-Drops Are Weak

A vanilla 2/3 is dreadful here: it gets eaten by 3/3 Beast tokens and Raid units. The format is less dependent on a perfect two-drop than last set, so don't panic if your pool is light on them.

Read Their Base

Base traits are locked to one color, so your opponent's base tells you which cards to expect. An Endor base means an aggressive deck with early combat tricks.

Pool Over Leader

The top leaders are close in power, so your pool matters more than your leader. Look at your best cards first, then pick the leader that fits their colors.

Watch for Reach

A lot of reach in this format can catch you off guard, especially in yellow and red. Play around it, and take advantage of it when it's yours.

PouncePounce+4 power on a Creature attack. Finishes games.
Lurking WampaLurking WampaHidden unit that Pounce turns into burst damage.
NightfallNightfallWorth splashing for.
Arena Nexu, Starved for PreyArena NexuIn Poggle: untapped late for a big hit to base.
Arena Acklay, Screaming PredatorArena AcklayEach Poggle ping that it survives deals 2 to your base.
Filthy DianogaFilthy DianogaOne of the red creatures Poggle readies for a second swing.
Victor Squadron, In Attack FormationVictor SquadronExplosive space reach; a big threat in Osha.
EnragedEnragedUpgrades turn any unit into a real threat.
Leader Rankings

Leader Tier List

The top leaders are much closer together than last set, and none of them carries a bad pool the way some past leaders did. If you had to rank them, Hemlock is a slight S and the rest of the top tier blends together around S-minus or A-plus. Hemlock and Tarfful are the easiest to build and give the most consistently playable pools.

Top TierVery close to each other; pick based on your pool
Most consistentDoctor Hemlock, Emotion Has No Place HereDoctor Hemlock, Emotion Has No Place Here
VigilanceVillainy
Most consistentTarfful, Fighting From the ShadowlandsTarfful, Fighting From the Shadowlands
CommandHeroism
Most impactfulPoggle the Lesser, Let the Executions BeginPoggle the Lesser, Let the Executions Begin
AggressionVillainy
Asajj Ventress, No Time for RegretAsajj Ventress, No Time for Regret
VigilanceAggression
Wicket, Few Greater Battles to FightWicket, Few Greater Battles to Fight
AggressionHeroism
Darth Vader, Might of the EmpireDarth Vader, Might of the Empire
CommandVillainy
PlayableLess peak, but you can win with them
Osha, Haunted by Her PastOsha, Haunted by Her Past
CunningHeroism
Bossk, Cruel HunterBossk, Cruel Hunter
CunningVillainy
General Grievous, Separatist WarlordGeneral Grievous, Separatist Warlord
CommandVillainy
Darth Sidious, There is no MercyDarth Sidious, There is no Mercy
AggressionVillainy
The Warrior, Deft DuelistThe Warrior, Deft Duelist
CunningHeroism
Edge CasesOnly if your pool is built for them
BarelyJar Jar Binks, Bombad GeneralJar Jar Binks, Bombad General
VigilanceHeroism
Chewbacca, Relentless RebelChewbacca, Relentless Rebel
CommandHeroism
Grand Moff Tarkin, Tyrant of the Outer RimGrand Moff Tarkin, Tyrant of the Outer Rim
VigilanceVillainy
AvoidSkip unless your pool forces it
Maz Kanata, Eclectic Pirate QueenMaz Kanata, Eclectic Pirate Queen
CommandCunning
Omega, Close Your Eyes and FocusOmega, Close Your Eyes and Focus
VigilanceHeroism
Maul, Old MasterMaul, Old Master
CunningVillainy
Cham Syndulla, Hammer of RylothCham Syndulla, Hammer of Ryloth
AggressionHeroism

Edge cases: Jar Jar needs a truly broken pool. Chewbacca is a 5-cost deploy with a 3/6 Sentinel body and is decent if you pull a Wookiee-heavy pool. Tarkin needs a critical mass of the right cards to work.

Matchup Notes

How to Play Into the Top Leaders

Most top leaders get their value by attacking or acting each turn, so answer them early. The 6-cost deploys (Hemlock, Tarfful, Vader) are very vulnerable on the turn they deploy: exhaust them, or just keep hitting their base in space.

Poggle the Lesser, Let the Executions Begin

Poggle the Lesser

Probably the most impactful leader, though not necessarily the strongest. He readies a Creature and pings it for 1, so a Hidden 9/6 or a 5/5 in space can come in untapped and swing. You can be 'stable' at 22 and die. Don't race him.

Abuse the self-damage. Wait until they ping their own unit, then finish it off. Don't claim initiative early without a really good reason, or they'll run you down.

Killing Poggle right after deploy matters less than you'd think. Sometimes it's better to leave him alive and snipe the unit he readies.

Doctor Hemlock, Emotion Has No Place Here

Doctor Hemlock

Be careful with 1-health units: Hemlock trades with them for free, and Weakness tokens chew through cheap space units, so early space is risky.

Before he deploys he can't stack Weakness on a unit that already has one. After he flips, he can. Deal with the deploy: Corpo Thugs one-shots him even through a Weakness token, and The Warrior ambushing a unit like Raiding Party hits for 6. Space units that exhaust a unit when played can tap him down too.

Many players will default to Hemlock and play behind curve just to use his ability. Punish that: develop on curve, over-trade into their cheap cards, then deal with the deploy.

Tarfful, Fighting From the Shadowlands

Tarfful

They start every game with a 3/3 Beast. Trade it off early whenever you can, because the Weakness token is free for them and the Beast is not.

Don't try to grind through Tarfful on the ground. Big ground units and shields make him very hard to beat there. Pivot to space, where shields don't matter, and tap him down on his deploy turn.

Asajj Ventress, No Time for Regret

Asajj Ventress

Very explosive, with a 5/6 body on a 5-cost deploy. Upgrades on her are insane, and once Restore stacks up she's very hard to race.

You have to deal with her flip side. Play control unless your own end game is bad.

Wicket, Few Greater Battles to Fight

Wicket

A fast, low-curve board-control deck that draws a card whenever a cheaper unit attacks a pricier one. Slow, clunky hands get punished. Make your trades on your terms and don't hand him cheap attacks into expensive units.

Darth Vader, Might of the Empire

Darth Vader

Every unit that costs 3 or more gains Raid 1, which adds up fast, especially with a lot of space units. Strong mid-game ground control too, with cards like Sandtrooper Squad.

His flip is only a 5/5, so he's fragile: answer him with big Ambush units.

Sealed Deck Building

How to Build Your Pool

The team's process for turning six packs into a deck. Work through it in order.

Don't pick a leader first. Look at your good cards, then choose the leader that matches their colors. This matters more in Homeworlds than in any set before it.

  1. Sort Your Rares and Bombs

    Pull out the true game-winners first (see Best Rares to Open below). These decide your colors more than your leader does.

  2. Count Your 2- to 4-Drops

    Make sure you have a working curve. If your pool is short on early plays, Tarfful fixes it by turning spare cards into 3/3 Beasts, and Hemlock is also forgiving.

  3. Check Your Space Answers

    Look for efficient space units like Horizon Chaser and Victor Squadron, and ways to handle the 5- and 6-cost starships that end games.

  4. Count Upgrades and Removal

    With three or more premium upgrades (Bestial Bond, Enraged, Gaderffii Stick), look hard at Asajj Ventress or Wicket.

  5. Match the Leader to the Pool

    Pick the leader that fits your strongest color cluster and your density of payoffs. For Poggle, that means the colors with the best 4- and 5-cost Creatures, not a fixed pairing.

Most Consistent Decks

Leader Archetypes

The color reads from testing. It's been hard to find one color pairing that is consistently better than the rest, so treat these as starting points, not rules. Yellow and red are the most aggressive colors and carry the most reach; blue and green are the support colors.

Tarfful, Fighting From the Shadowlands

TarffulTested

Build withCunningAggressionVigilance

Still debated. Yellow or red lets you load up on explosive finishers and stop worrying about two-drops, then slam the 3/7 Sentinel and race. Blue is best when you can guarantee Bestial Bond. His green commons are strong in any build.

Doctor Hemlock, Emotion Has No Place Here

Doctor HemlockTested

Build withCunningCommandAggression

Yellow is the most consistent pool, but don't read that as 'only yellow'. Green and red are decent too. Imperial Venator and Weakness-friendly removal like Dragon's Might are big here.

Poggle the Lesser, Let the Executions Begin

Poggle the LesserTested

Build withVigilanceCommandAggressionCunning

Play the color with the best 4- and 5-cost Creatures. Blue has Zillo Beast and Great Progenitor; red has Arena Acklay and Filthy Dianoga; yellow has Lurking Wampa. Blue tested stronger than green. Five or six Creatures is enough.

Asajj Ventress, No Time for Regret

Asajj VentressTested

Build withVigilanceAggressionCunning

Blue and red have the best cards; yellow is scary with Horizon Chaser and Gaderffii Stick. Pack cheap 2-cost upgrades so you don't miss on curve. Skip her if your pool has few upgrades.

Wicket, Few Greater Battles to Fight

WicketTested

Build withCunning

Buildable in any color, yellow is the favorite for its cheap Ambush units and Gaderffii Stick. Keep the deck at 1 to 4 cost with only a few late cards, and only build him with lots of 1- and 2-drops.

Darth Vader, Might of the Empire

Darth VaderNeeds testing

Build withCunningAggression

Yellow villainy is the main build, with red possible. Lean on space units (Raid 1 is like a permanent advantage token), Sandtrooper Squad, Tireless Magnaguard, and Victor Squadron.

Osha, Haunted by Her Past

OshaNeeds testing

Build withVigilance

One of the few Saboteur leaders in the set. The flip is a 5/6 that's hard to remove. Only blue has been tried so far.

The Warrior, Deft Duelist

The WarriorNeeds testing

Build withAggression

Often wants red for its many Raid units.

Darth Sidious, There is no Mercy

Darth SidiousNeeds testing

Build with: still testing

Not enough testing yet to recommend a color.

Cards to Know

Best Turn-One Plays

The format's two-drops are weak, so these are the best of a thin field. Avoid vanilla 2/3s. Avoid 1-health units unless you're Wicket.

Yord Fandar, Devoutly DisciplinedYord FandarBlue heroism. 2/4 Sentinel when you're at 15 or less
Batcher, Loyal HoundBatcherBlue. Basically a 3/3
Tibidee MateTibidee MateGreen. 2/2 Restore 1
Ewok BrigadeEwok BrigadeGreen heroism
Secessionist ConvertSecessionist ConvertGreen villainy. Fine with initiative
Poacher's StarfighterPoacher's StarfighterRed villainy. 3/1 that becomes a Beast
Adamant EwoksAdamant EwoksRed. Best two-drop in the set
Clever TrapperClever TrapperYellow. Pair with a Weakness token
Soaring Can-CellSoaring Can-Cell

Best Rares to Open

If one of these is in your pool, build toward it. Tempo swings like Palpatine and Mae change the game on the spot; Sando and Hunter are better at locking up or recovering a game than winning it outright.

Emperor Palpatine, Consolidating PowerEmperor PalpatineSteals a unit
Mae, Kill the DreamMaeHuge 2-for-1
Sando Aqua MonsterSando Aqua MonsterGround only; wins even games
Clone of the Zillo Beast, Emperor's ExperimentClone of the Zillo BeastMust-answer board warper
The Great Progenitor, First of the DrengirThe Great ProgenitorSnowballs with Beasts
Qui-Gon Jinn, We'll Handle ThisQui-Gon Jinn
Luminara Unduli, Beseiged GeneralLuminara Unduli
Krrsantan, SantoKrrsantanDamage = resources minus 3
Kelnacca, Solitary MasterKelnacca
Hunter, Everyone Get to Cover!HunterPulls you back in
General Grievous, Scourge of DathomirGeneral Grievous

Standout Commons & Uncommons

The cards that show up in every pool and quietly win games.

Bestial BondBestial BondPremium upgrade
EnragedEnragedPremium upgrade
Gaderffii StickGaderffii StickCheap yellow upgrade
Wookiee RangersWookiee RangersAny 4-5 cost Beast is great
Filthy DianogaFilthy Dianoga
Arena Nexu, Starved for PreyArena Nexu
Corpo ThugsCorpo ThugsLeader killer
Raiding PartyRaiding PartyLeader killer
Imperial VenatorImperial VenatorKey for Hemlock
Tireless MagnaguardTireless MagnaguardComes back for free

Splashable Cards

Splashing means you're happy to pay a 1- or 2-resource penalty. With six packs you'll splash less than you think. Cards tagged "Situational" depend on your pool or your opponent.

Must splashPouncePounceSplash it every time
MaimMaimWorth paying 3 for
BreachBreachRemoval is always good
Exploit ConfidenceExploit ConfidenceBounce for 6+ power
Krrsantan, SantoKrrsantan
Qui-Gon Jinn, We'll Handle ThisQui-Gon JinnFine at 7, not at 9
Ryyk BlademasterRyyk Blademaster
Mysterious DisappearanceMysterious DisappearanceInto upgrade-heavy decks
SituationalLow Altitude CombatLow Altitude CombatInto heavy space decks
SituationalGreater SarlaccGreater Sarlacc
SituationalDragon's MightDragon's MightHard to justify at 6
SituationalHunter, Everyone Get to Cover!Hunter
Every Card, Ranked

Card Tier Lists

Every unit, event, and upgrade in Homeworlds, ranked by the testing house for sealed. Filter by aspect to see only the cards you can play. Hover a card for its full name; cards with a green "i" have a testing note.

Units

S
Mae, Kill the Dream
Yoda, Trickster in Exile
Clone of the Zillo Beast, Emperor's Experiment
Qui-Gon Jinn, We'll Handle This
Dooku, Corruption Must Be Eradicated
Ryyk Blademaster
Assault Frigate
Luminara Unduli, Beseiged General
Outer Rim Garrison
The Marauder, A New Home
Darth Vader, Any Methods Necessary
Greater Sarlacc
Maul, Only Revenge Remains
Battle-Scarred Destroyer
Dathomiri Rancor
General Grievous, Scourge of Dathomir
Giant Gorax
Victor Squadron, In Attack Formation
Awakened Exogorth
Nightbrother, Maul's Gauntlet
Ritual Dragon
A
Batcher, Loyal Hound
Mother Talzin, Pledged to the Sisterhood
Rho Medical Shuttle
Scorch, Imperial Commando
Talzin's Shuttle, Mysterious Arrival
Venomous Wyyyshokk
Boss Nass, Otoh Gunga Boss
Kelnacca, Solitary Master
Boss Lyonie, Hypnotized
Hunter, Everyone Get to Cover!
Imperial Commandos
Keeper of Skara Nal, Awoken
Imperial Venator
Sando Aqua Monster
Leia Organa, These are My Friends
Ewok Brigade
Tibidee Mate
Zam Wesell, Not What She Seems
Arena Reek, Fixture of Ceremony
Mace Windu, Austere Centrist
Flock of Mynocks
Krrsantan, Santo
Saw Gerrera, Shadowlands Insurgent
The First Legion, Vader's Fist
Tireless Magnaguard
Auzituck Avenger
Emperor Palpatine, Consolidating Power
Wookiee Rangers
Boga, Loyal Varactyl
Howler Pack
Origin Tree Shyyyo
Teebo, Striped Hunter
Adamant Ewoks
Babwa Venomor, Burning Kashyyyk
Champions of Endor
Desperate Nantex
Poacher's Starfighter
Filthy Dianoga
Third Sister, Cycle of Vengeance
Arena Acklay, Screaming Predator
Corpo Thugs
Crosshair, I've Changed
Han Solo, My Team's Ready
Fett's Firespray, Settling the Score
Mining Guild Trespasser
Jaxxon, I Can Hear You Breathing!
Luke Skywalker, Dreaming Farmboy
Qimir, Everyone Has a Weakness
Cid Scaleback, Can't Be Trusted
Corona Squadron X-Wing
Sol, Compassionate Guardian
Treacherous Pyke
Geonosian Picador
Tech, I Thought it Was Obvious
Phee Genoa, Liberator of Ancient Wonders
Sandtrooper Squad
Inferno Squad, We can Grieve Later
Lurking Wampa
B
Clone X Assassin
Grand Army Marine
Gunga City Guard
Peppi Bow, Shaak Herder
Yord Fandar, Devoutly Disciplined
Director Krennic, The Work has Stalled
Wookiee Protector
Yanna, Sanctuary Elder
Numa, Still Fighting
Territorial Mudhorn
Opee Sea Killer
The Great Progenitor, First of the Drengir
Radiant VII, Negotiating for Naboo
Starlit Purrgil
Coastal Catamarans
Garnac, Let the Hunt Begin!
Secessionist Convert
Soaring Can-Cell
Wroshyr Rebel
Ima-Gun Di, Holding out for Resupply
V-19 Skirmisher
Commander Gree, Of the 41st Elite Corps
Eravana, Hauling Rathtars
Hijacked AT-ST
Banking Clan Warship
Invasion Lander
King Grakchawwaa, King of Kashyyyk
Vernestra Rwoh, We Should Handle This Ourselves
A'Koba, Restless Raider
Stormchaser
Arena Nexu, Starved for Prey
Dune Sea Nomads
Neebray Manta
Sandcrawler Sales Team
Dragonboat Freighter
L3-37, We're Programmed to Learn
Mon Cal Cruiser
Occupation Officer
Surveillance Cruiser
Defoliator Tank
Imperial Cavalry
Mylaya Rider
Blockade Ship
C
Vice Admiral Rampart, A New Era of Safety
Nuvo Vindi, Blue Shadow Perfected
Pelta Relief Frigate
Fambaa Shield Team
Disposable B1
Emerie Karr, For Your Own Good
Nute Gunray, Perfectly Legal
Chewbacca, Resourceful Wookiee
Stormtrooper Patrol
Rex, Outserved His Purpose
Village Troublemaker
Chief Chirpa, Defiant Elder
Feisty Blurrg
Dooku's Solar Sailer, Droid Army Portent
Gungi, Fighting for Kashyyyk
Ezra Bridger, What are you Afraid Of?
Nightsister Prodigy
Aggrocrab
Ty Yorrick, Monster Hunter
Clever Trapper
Gungan Battle Wagon
Horizon Chaser
The Chieftain, Here Since the Oceans Dried
Tribubble Bongo Sub
Lakeside Shaaks
Rish Loo, Traitorous Minister
C-3P0, Captivating Storyteller
Jedi Interceptor
Ewok Archers
Ryloth Revolutionary Rider
Separatist Harbinger
Wild Space Wanderer
Pack Guardian
Pyke Sarisa
Queen Amidala, Retaking Theed
Ben Kenobi, Don't Be Afraid
Frenzied Tri-Fighters
Wrecker, Wrecking the Empire
D
Nala Se, Silent Survivor
Remote Scout
N-1 Patroller
Carrion Spike, Harbinger of Tyranny
Logray, Bright Tree Shaman
Lifetree Caravan
Fennec Shand, A Ship for a Life
Commandeered Tour Shuttle
Tusken Bantha Rider
Teeka, You're in Luck
Tusken Raider
Raiding Party
Captain Tarpals, Grand Army Captain
Offworld Jawa
Sun Fac, Poggle's Second
Trandoshan Collaborator
F
Child of Dathomir
Therm Scissorpunch, Boastful Gambler
Boba Fett, Family Found
Friendly Eopie

Events

S
Nightfall
A
Torrent
Dragon's Might
Breach
Low Altitude Combat
Overgrowth
Run Amok
Maim
Exploit Confidence
Pounce
Howl
Familiar Strategem
B
Mysterious Disappearance
Ravage
Catch the Scent
Seismic Detonation
New Tactics
Renew
C
Resonate
Volley Fire
Easy Prey
Don't Touch Anything
Sandstorm
Growth
D
Always a Bigger Fish
Trust Yourself
Log Trap
Migrate
Forced Pacification
F
Raze to Ruin
Rebel Operation

Upgrades

A
Carbonite Chamber
Devotion
Dire Prowess
Bestial Bond
Enraged
Intelligence Agency
Villainous Ambition
B
Bacta Tank
Local Support
Sinister War Memorial
Chewbacca's Bowcaster, Handcrafted Tradition
Hunter's Instinct
Gaderffii Stick
Booma Ball
C
Alliance Shield Generator
Military Academy
Beast Lair
Verdant Fortress
Trap Field
Heavy Ion Cannon
Heroic Bravery
D
Insurgent Camp
F
Dark Sanctum
Noxious Refinery
The Tarkin Doctrine, Protect and Punish
Landing Pad
Twi'lek Kalikori

Bases

Every base is rated S for sealed. Pick the one that matches your colors, and check which aspect's cards it has synergy with.

Dune Sea, TatooineDune Sea, Tatooine4 cunning cards with synergy
Great Grass Plains, NabooGreat Grass Plains, Naboo4 vigilance cards with synergy
Kachirho, KashyyykKachirho, Kashyyyk4 command cards with synergy
ReprintShield Generator Complex, EndorShield Generator Complex, Endor4 aggression cards with synergy
Bright Tree Village, EndorBright Tree Village, Endor4 aggression cards with synergy
Origin Tree, KashyyykOrigin Tree, Kashyyyk4 command cards with synergy
ReprintTheed Palace, NabooTheed Palace, Naboo4 vigilance cards with synergy
Tusken Camp, TatooineTusken Camp, Tatooine4 cunning cards with synergy
Bioweapons Lab, NabooBioweapons Lab, Naboo4 vigilance cards with synergy
Dendroid Wilds, EndorDendroid Wilds, Endor4 aggression cards with synergy
Jundland Wastes, TatooineJundland Wastes, Tatooine4 cunning cards with synergy
Shadowlands, KashyyykShadowlands, Kashyyyk4 command cards with synergy
Kyyyalstaad Swamp, KashyyykKyyyalstaad Swamp, Kashyyyk4 command cards with synergy
ReprintMos Eisley, TatooineMos Eisley, Tatooine4 cunning cards with synergy
Otoh Gunga, NabooOtoh Gunga, Naboo4 vigilance cards with synergy
Research Station 9, EndorResearch Station 9, Endor4 aggression cards with synergy
The Road to Utrecht

Compiled by the Team Nexus × Team LXO testing house. Card images © Fantasy Flight Games.